AI Storytelling and Its Future in Games

By Damien Lawardorn Posted on December 26, 2015 As in the wider field of technology to which it is subject, revelations and disruptions occur frequently in gaming. The Xbox 360 ushered in the online age of gaming, the explosive popularity of the Nintendo Wii and smartphones introduced novel input methods, and consumer-ready virtual reality headsets are set to offer something fundamentally different for gamers from next year on. Recent years have also seen budgets ballooning at the top end of the development scale, which has resulted in some studios, including Firaxis and From Software, using procedural content generation to increase replayability. While the technique is effective in randomising environments and challenges, that is not the full extent of its usefulness. Enter the Entertainment Intelligence Lab at Georgia Institute of Technology,…

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