Computers That Crush Humans at Games Might Have Met Their Match: ‘Starcraft’

In the popular real-time strategy game StarCraft, players use subterfuge and guile to defeat their enemies. Artificial intelligence experts think the game could be the next big target for a man-versus-machine contest. Photo: Korea e-Sports Association. By Jonathan Cheng Jonathan Cheng The Wall Street Journal CANCEL Biography @JChengWSJ Google+ Jonathan.Cheng@wsj.com April 22, 2016 12:58 p.m. ET 0 COMMENTS SEOUL—Humanity has fallen to artificial intelligence in checkers, chess, and, last month, Go, the complex ancient Chinese board game. But some of the world’s biggest nerds are confident that machines will meet their Waterloo on the pixelated battlefields of the computer strategy game StarCraft. A key reason: Unlike machines, humans are good at lying. Dark Templar StarCraft, created in 1998, is one of the world’s most popular computer game franchises. It pits three races against one…


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