Deep Space Exploration: Generating Design Challenges

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This post is about my work at The Metamakers Institute! It originally appeared here. Over the past few years game design has become a bigger and bigger part of my everyday research focus, and the more I find out about it and try it out for myself, the more fun I find it. Thinking about systems, communicating ideas, encouraging or discouraging behaviour, balancing strategies, leaving surprises for people to find—all of these things make design games a really rewarding creative activity. The last five years have seen some really important steps towards making game design more accessible to people,…

Link to Full Article: Deep Space Exploration: Generating Design Challenges

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