StarCraft II Becomes DeepMind AI Research Playground

DeepMind’s AI has mastered Go and 2D arcade games; now its sights are set on real-time strategy battles. After mastering the game of Go, Google’s DeepMind is trying its hand at StarCraft. The sci-fi real-time strategy series from Blizzard debuted in 1998, and was followed up in 2010 with StarCraft II: Wings of Liberty. Now, Google and Blizzard have partnered to allow DeepMind’s artificial intelligence and machine-learning researchers to use Wings of Liberty as a research playground. “DeepMind is on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be told how,” research scientist Oriol Vinyals wrote in a blog post. “Games are the perfect environment in which to do this, allowing us to develop and test…

Link to Full Article: StarCraft II Becomes DeepMind AI Research Playground

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