Why football, not chess, is the true final frontier for robotic artificial intelligence

The perception of what artificial intelligence was capable of began to change when chess grand master and world champion Garry Kasparov lost to Deep Blue, IBM’s chess-playing program, in 1997. Deep Blue, it was felt, had breached the domain of a cerebral activity considered the exclusive realm of human intellect. This was not because of something technologically new: in the end, chess was felled by the brute force of faster computers and clever heuristics. But if chess is considered the game of kings, then the east Asian board game Go is the game of emperors. Significantly more complex, requiring even more strategic thinking, and featuring an intricate interweaving of tactical and strategical components, it posed an even greater challenge to artificial intelligence. Go relies much more on pattern recognition and…


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