The AI Times Monthly Newspaper
Curated Monthly News about Artificial Intelligence and Machine LearningDayOne – Monaco – November 28-30, 2018
In the course of three days, november 28 to 30 in Monaco, the most influencial leaders, thinkers and doers in the world, will gather at Day One to shape a fair and inclusive digital age. We’d like to offer you the chance to join the movement and participate in making key decisions that will impact the whole world. 80 international speakers will debate on stage, in front of an audience of more than 1000 leaders ready to take action with them. No boring sessions, only participative thinking, one common thread : How to make the digital transformation fair and inclusive for organizations, society, and individuals.
URL: (with discount code) : https://www.dayone-event.com/?payment_promo_code=DO18-EVENTS-AI&utm_source=aie&utm_medium=partner&utm_campaign=do18
Link to Full Article: Read Here
Stage Intelligence Appoints Tom Nutley as CEO to Drive Its Next Phase of Growth
The appointment comes as Stage Intelligence ramps up its development of new transportation solutions based on its BICO Artificial Intelligence platform
LONDON, 2nd October 2018 – Stage Intelligence, the leading Artificial Intelligence (AI) platform provider for Mobility and Logistics, has appointed Tom Nutley to the role of Chief Executive Officer (CEO). The appointment marks the next phase of growth for Stage Intelligence as it uses its BICO Artificial Intelligence platform to solve an increasing number of challenges in Mobility and Logistics.
Nutley has a track record of success in business development and nurturing Bike Share Scheme customers across the globe. He has spent the last two years expanding Stage Intelligence’s presence in the Americas and Europe while enabling millions of riders to benefit from optimal Bike Share Scheme experiences. Nutley assumes the day-to-day leadership of the company and succeeds Toni Kendall-Troughton, who will maintain her role on the board of Stage Intelligence.
“It is a tremendous honour to serve as CEO for Stage Intelligence. I’ve seen so much accomplished over the last two years and I believe our BICO AI platform can do even more to optimise how people experience transportation and their urban environments. We’re already seeing more people using Bike Share Schemes globally thanks to our platform and as we deploy in new cities we’re helping schemes to expand and grow,” said Tom Nutley, CEO at Stage Intelligence. “I’m excited for our future and look forward to pushing our platform to new places and solving our customers’ challenges”.
Stage Intelligence has deployed its BICO AI platform in Bike Share Schemes in major cities like Paris, Helsinki, Chicago and Guadalajara, Mexico. It has success in creating new efficiencies in Bike Share Scheme management and enabling the optimised distribution of bikes across a scheme. The result is cost-savings for the scheme operators, growth in ridership and an enhanced rider experience.
“Tom is passionate about our business and is dedicated to our mission of solving some of the biggest challenges in Transportation and Logistics with AI. Over the last two years, he has been on the road telling our story and helping our customers to understand how AI can transform how they operate,” said Toni Kendall-Troughton, Board Member at Stage Intelligence. “Going forward, I see Tom driving our growth in new areas that can benefit from AI like dockless bikes, electric scooter schemes as well as taxis and other forms of transportation. It is an exciting time at Stage Intelligence and Tom is a great pick to lead the business into the future.”
The BICO AI platform enables users to collect, manage and visualise vast amounts of data and turn this data into actionable insights to drive growth within businesses. It enables users to automate processes to increase agility and adaptability whilst moving away from traditional reactive manual processes. Over the coming months, Stage Intelligence will be announcing new products and services that use the BICO AI platform to support the growth of a range of transportation types. It also has schemes coming online across North and South America in the coming months.
About Stage Intelligence
Stage Intelligence specialises in developing Artificial Intelligence solutions for the transport and logistics industry. Its flagship solution, the BICO recommendation engine, delivers real-time intelligence for the management of Bike Share Schemes.
BICO enables precise and optimal decision making and has been purpose-built to remove the complexity from managing resources within a Bike Share Scheme. Partners choose Stage Intelligence because its solutions increase their agility, adaptability and enable them to move beyond traditional manual processes.
Since its inception in 2011, Stage has collaborated with leading Bike Share operators from around the world to solve complex problems and deliver solutions that have a lasting impact on their operations.
6th Global Summit on Artificial Intelligence and Neural Networks
In recent years genetic algorithm neural networks (GANN) and natural language processing (NLP) have entered to provide, “Data into Knowledge” (DiK) solutions. Research with GANN and NLP has enabled tools to be developed that selectively filters big data and combine this data into microSelf-Reinforcement and personalized gamification of any DiK in Dynamic real-time. The combination of GA, NLP, MSRL & Dynamic Gamification has enabled people to experience relieve in their quest to turn DiK faster and easier
Until Mr. Elon Musk creates a plug in Matrix solution humans are stuck with a multi-sensor Knowledge Generator approach
See – https://neuralnetworks.conferenceseries.com
Link to Full Article: Read Here
get.into.AI Linkedin Group
Why not join our new Linkedin group for into.AI and its related sites.
https://www.linkedin.com/groups/12102074/
AI & Robotics Conference co-located with CXtech conference, 12 October, London
AI & Robotics Conference co-located with CXtech conference, 12 October, London
This year we have partnered with the AI & Robotics Conference to Showcase a number of our shortlisted nominated companies across a number of the AI Awards categories. Come and see their products being demonstrated. We will even be awarding an additional Best in Show Award on the day.
See How AI is transforming business and customer experience
Awards AI has secured a discount of £300
Final price is £295+ Vat and includes access to both events, refreshments, lunch, networking reception, printed programme and access to the Awards AI Showcase.
Use code AWA295 Apply for tickets Here
On 12 October, AI & Robotics and CXtech, two co-located conferences and an interactive solutions showcase, will reveal how AI and advanced technologies are transforming business and customer experience. They will bring together world leading experts in AI and CX in a programme that is already attracting senior business users from national and multinational organisations.
Hear from Amazon, TSB, easyJet, TCS, Ordnance Survey, National Express, RBS, NewDay, Two Circles and others, on what lessons have been learnt so far on the impact and implementation of AI and automation on businesses, customers and employees
AI & Robotics Conference co-located with CXtech conference, 12 October, London
AI & Robotics Conference co-located with CXtech conference, 12 October, London
This year we have partnered with the AI & Robotics Conference to Showcase a number of our shortlisted nominated companies across a number of the AI Awards categories. Come and see their products being demonstrated. We will even be awarding an additional Best in Show Award on the day.
See How AI is transforming business and customer experience
Awards AI has secured a discount of £300
Final price is £295+ Vat and includes access to both events, refreshments, lunch, networking reception, printed programme and access to the Awards AI Showcase.
Use code AWA295 Apply for tickets Here
On 12 October, AI & Robotics and CXtech, two co-located conferences and an interactive solutions showcase, will reveal how AI and advanced technologies are transforming business and customer experience. They will bring together world leading experts in AI and CX in a programme that is already attracting senior business users from national and multinational organisations.
Hear from Amazon, TSB, easyJet, TCS, Ordnance Survey, National Express, RBS, NewDay, Two Circles and others, on what lessons have been learnt so far on the impact and implementation of AI and automation on businesses, customers and employees
VIEW AI & Robotics Programme VIEW CXtech Programme
Link to Full Article: Read Here
Insurance AI and Analytics Europe
Featuring over 35 speakers, 350+ attendees and a host of leading insurance carriers, the Insurance AI and Analytics Europe Summit 2018 (9-10 October, London) is the only place giving you a holistic action plan for kickstarting your AI revolution – check out what AXA, Zurich Insurance Company Ltd, Allianz and more are doing to realise the promise of AI!
Register today http://bit.ly/2MrxW4U
Link to Full Article: Read Here
Drones and Robots in Law Enforcement and Military
Earlier this year, reports emerged that Devon and Cornwall Police are launching the first 24-hour police drone unit in the UK. With falling police numbers in the UK, and cuts to funding, this news may be just the beginning in a new era of law enforcement. 21 other forces are already experimenting with drone technology to carry out duties from everyday search missions to security surveillance on Royal outings.
Cheaper than helicopters, and able to perform some of the same tasks as officers themselves, police drones may be just one avenue of technology coming to policing in the very near future. One helicopter flight currently costs, on average, £1,266. A drone, on the other hand, can be purchased for around £1,000, with minimal running costs beyond the obvious need to charge.
However, the move has prompted inevitable questions regarding privacy, as well as concerns over whether the intention is to reduce numbers of human police to keep costs low. Of course, the hope is that employing drones for certain tasks will be a move to more efficient policing, allowing officers to concentrate on other necessary duties, thus freeing up resources.
Drone footage has already been used in court proceedings, more for visualisation of a crime scene for jurors than of crimes themselves at this point. But could this be taken further without privacy implications for the general public? That’s up for debate.
For a great rundown of the pros and cons of drones in law enforcement, check out this article by Drone Guru.
Robot Police
Drones, nonetheless, are not the only technology finding its way into law enforcement. In Dubai, the first robot police officer has already been revealed, charged with the task of patrolling malls and tourist attractions in the city. It will be used to report crimes, to pay parking fines, and to gain local information through the use of a touch screen on the robot’s chest. Data collected by the ‘Robocop’ will also be used to inform transport and traffic authorities.
“It can protect people from crime because it can broadcast what is happening right away to our command and control centre,” director general of smart services at Dubai Police, Brig Khalid Al Razooqi, told the BBC.
Dubai has announced plans to make 25% of its police force robotic by 2030, with the caveat that they will not replace human officers, only add to their numbers.
In the US, law enforcement teams are taking the whole ‘Robocop’ thing one step further, as you might expect. The Robotics Business Review reportedin February 2017 of a case in Los Angeles where a robot was used to apprehend a suspect.
After a six hour standoff, cops sent in a robot to find out what was going on behind the suspect’s makeshift barricade. From a video feed recorded by the robot, police were able to seize their opportunity to advance, whilst the robot rolled in and grabbed the suspect’s weapon. Nobody was harmed, and the suspect was peacefully apprehended.
The driving factor behind the use of robots in law enforcement, according to Sgt. Brian Danielsof the West Covina Police Department, is officer safety. As well as their uses in apprehending suspects, robots in the form of remotely operated vehicles (ROVs) can be used in marine situations. When retrieving bodies from plane or boat crashes, or other marine incidents, there are some underwater locations that are too dangerous for police divers to access. Robots can also be used to deliver mobile phones in hostage situations, and for scouting locations ahead of SWAT team deployment, as well as, of course, bomb disposal.
Military Drones
As for military uses, drones are coming hard and fast.
The US Department of Defence successfully demonstrated the deployment of an autonomous swarm of micro-drones in January 2017. These self-healing, decision-making drones fly in adaptive formation, and have the capacity to inflict serious damage whilst flying under enemy radar.
Tiny drones have been on the battlefield for several years now, such as the Black Hornet, which soldiers use to look over walls and around corners. The Black Hornet has been working in Afghanistan since 2013. It can currently fly for 25 minutes on one charge, with a digital data link to its terminal of up to one mile. It has also recently been augmented with night vision and infrared sensors. Though one of the most infamous military mini-drones, the battery life of the Black Hornet pales in comparison to that of the FULMAR, for example, which can hover for up to 12 hours.
As well as the capabilities of military drones, battery life is the key factor in how useful drones will be on the battlefield. The swarms of micro-drones trialled by the US Department of Defence are serious stuff, but if their batteries don’t last as long as necessary, they are basically useless.
Robots in Warfare
Robots, too, are obviously making their presence felt in the military space.
Robot soldiers could have a positive effect in terms of reducing the numbers of ground troops required in war zones. Autonomous robots are also being developed that use pattern-recognition algorithms to identify and attack targets, thus allowing the identification and destruction of wanted individuals on authorisation from remote human teams.
Then, there’s smaller robot warriors, such as the Guardian S snakebot, which works as an agile surveillance agent to conduct inspections in confined spaces or hazardous areas, help with search and rescue operations, and in assistance of SWAT teams and bomb squads.
The wealth of robots of all shapes and sizes being developed for warfare are too numerous to list here. Suffice to say, it’s big business.
Concerns
Whilst we’ve taken a good look at the potential that drones and robots have in law enforcement and military applications, there is another side to the issue. And it’s one that is of significant concern to many tech experts and rights campaigners.
The notion of robots as unstoppable killing machines is a trope in popular culture that’s been around ever since Czech writer, Karel Čapek, introduced the word ‘robot’ into the popular consciousness with his play, R.U.R. (Rossum’s Universal Robots) from 1920.
Stoked by the fires of technological advancement, the fear of robo-pocalypse is looming large in the minds of the general public now more than ever. This is, of course, exacerbated by Elon Musk’s insistence that robots will kill us all.
Nonetheless, these concerns do not arise from nowhere. The concern over autonomous vehicles in warfare and law enforcement raises salient points, points that are leading to experts such as Prof. Stephen Hawking (and, yes, Elon Musk) insisting on a ban. The risk that autonomous weapons, of which robots and drones play a large part, could fall into the wrong hands, be hacked, or malfunction in some way, is one that we should be taking deadly seriously. That being said, warfare has been evolving since the dawn of time… perhaps this is a simple progression, and we can only hope that the powers that be are taking safety as seriously as we all hope.
Link to Full Article: Read Here
2019 Listing Pricing – Discounts until 31st Jan 2019
While we know September is a particularly business time for AI Conferences, we like to start pulling together details of the early 2019 events as soon as possible, so we can publish them now, allowing our users to plan their schedules well in advance.
If you have a 2019 Event planned for the first quarter, why not tell us about it now via our Add Events page
Its never too early to promote your AI Event, and Events.AI is the perfect page to do it.
Plus our 2019 pricing for all packages have discounts until 31st Jan
Link to Full Article: Read Here
AI Awards Showcase Event – London 12th October
We are very pleased to announce a partnership with the AI & Robotics The Main Event Conference who will be hosting our first ever AI Awards Showcase for shortlisted companies on Friday 12th October in London to demonstrate their AI products before our Awards Judges.
This is a new feature of our Awards this year, and we are really looking forward to being able to showcase a selection of shortlisted companies in October before we announce the Awards Winners in December.
We are very excited with this Showcase Event and will be awarding a very special Best in Show Award on the day to the product the Judges view as standout on the day.
Visit Awards.AI for more details
Link to Full Article: Read Here
Virtual Drugs: Is VR The Next Addiction Epidemic?
We already know the stories of people who have become so immersed in videogames that they have paid the ultimate price. These poor individuals have stopped sleeping, eating, visiting the bathroom; they have not attended to any of their bodily needs for so long that they have died. Worse still are the stories where people have failed to attend to their children, like the South Korean couple who became so addicted to caring for a virtual child that their own infant starved to death. So, we know videogames can be deadly addictive. Could virtual reality be even worse?
For most people, even an all-night videogame binge session can be brought to a swift end by the interference of appetite, a phonecall, or the dog fussing for its morning walk. Add whole-immersion virtual reality gaming to the equation and those interferences become much easier to ignore.
Addiction comes in many forms, and for some people, it’s not so easy to break away. Particularly when something offers utopian escapism; a way to forget the troubles of an unsatisfying life and disappear into a more beautiful, easier, trouble-free life. No matter if it’s made of pixels, if it beats the burden of being alive, it’s a better place to be.
Dopamine, the neurotransmitter that creates feelings of pleasure, excitement, creativity, and engagement with the world, is released whenever we take risks or encounter novelty. It’s also strongly linked to reward-gratification. The desire to get more of the reward that caused the dopamine release can become highly compelling. This desire is behind the addictive nature of dopamine-releasing cocaine.
Videogames are, simply put, dopamine dispensers.
But what of those other pleasure-inducing neurotransmitters, serotonin, anandamide, endorphins, norepinephrine? Well, standard videogames are mostly just dopamine dispensers, as I said. Nonetheless, as our capacity to create more sophisticated gaming systems (i.e. VR), grows, there’s no reason to doubt that we’ll be able to more strongly tune in to how to control and manipulate the release of these neurotransmitters.
Of course, it’s not just virtual reality gaming that could lead to unhealthy levels of immersion. Facebook is famously making moves to become more virtual. Like screen-based Second Life, where participants could meet friends and build a virtual life, social media could open the doors to a whole new way of socialising.
This will be great news for the elderly or those unable to leave their homes; for socially isolated people in general. But the same issues around addiction apply here. Many of us already check Facebook several times a day, and it tends to be the more isolated amongst us that are susceptible to clogging up our friends’ news feeds. There’s a great deal of therapeutic potential here, but unless we continue to take those relationships into the real world, plugging in will remain a lot more pleasant than logging off.
So what happens when virtual reality becomes the most pleasurable thing in our lives? And how do we curb addiction?
One of the most obvious solutions would be to impose a time limit on device use. After, say, four hours, the system shuts down with a message to go and get some food and exercise. But then again, there’s an equally obvious way around that – have multiple consoles. Expensive, but for addicts, an easy solution.
Another solution might be to stick adverts into games at hour intervals. Frustrating ten minute ad breaks would break gamers’ flow, but may help them to disengage for a while. Especially if those ads included a warning about the dangers of VR addiction.
Physically, however, the pleasure derived from virtual reality may be curbed somewhat by the physiological side effects encountered by users. Motion sickness is still a problem that both hardware and content creators need to overcome with VR. But there’s also fatigue. Videogames can be mentally draining, but as VR games tend to be more physical, with more movement required, getting physically tired is a normal result of a long session.
Other than these possibilities, there are some serious difficulties facing how we will prevent VR addiction as the technology becomes more widespread and sophisticated. Perhaps the answer lies in giving people a greater quality of life in the real world, which is something technology has the power to do. But all the time that another world is better than the real one, society will have to deal with addiction and its consequences. All we can do is try to help as best we can.
Link to Full Article: Read Here
Rolls-Royce is looking for tech talent – Sheffield – October 15th-16th
Rolls-Royce is looking for tech talent – graduates, developers, data scientists, and computer vision startups to build an automated decision-making system for inspection processes. A two-day hackathon on October 15-16 in Sheffield in the heart of AMRC Factory 2050.
A chance to work with Rolls-Royce, win a cash prize of £10,000, and access to top-level mentorship experts. Numerical datasets will be provided to train your models on.
Register today! http://bit.ly/2O6z4MN
#RollsRoyceHack
Link to Full Article: Read Here
Rolls-Royce is looking for tech talent – Sheffield – October 15th-16th
Rolls-Royce is looking for tech talent – graduates, developers, data scientists, and computer vision startups to build an automated decision-making system for inspection processes. A two-day hackathon on October 15-16 in Sheffield in the heart of AMRC Factory 2050.
A chance to work with Rolls-Royce, win a cash prize of £10,000, and access to top-level mentorship experts. Numerical datasets will be provided to train your models on.
Register today! http://bit.ly/2O6z4MN
#RollsRoyceHack
Link to Full Article: Read Here
Rolls-Royce is looking for tech talent – Sheffield – October 15th-16th
Rolls-Royce is looking for tech talent – graduates, developers, data scientists, and computer vision startups to build an automated decision-making system for inspection processes. A two-day hackathon on October 15-16 in Sheffield in the heart of AMRC Factory 2050.
A chance to work with Rolls-Royce, win a cash prize of £10,000, and access to top-level mentorship experts. Numerical datasets will be provided to train your models on.
Register today! http://bit.ly/2O6z4MN
#RollsRoyceHack
Link to Full Article: Read Here
Sky’s Decisioning Director discusses the most exciting AI project he has recently seen
TechNOVA: AI 2018is opening up the discussion between senior industry leaders from Sky, Santander, Lego Group, Lloyds Banking Group and more, who are sharing insight on how AI is transforming their industries.
The event is for people across all sectors and agenda topics include combining AI and IoT in maintenance, delivering a modern customer experience, the effect of AI in the workplace, maintaining the correct data strategy and much more.
Sky’s Decisioning Director will be joining us on the day to discuss how to identify areas for disruption, evaluating the use cases that will have the most impact on business and talking about how to use AI-driven analytics to evaluate areas where AI can drive improvement.
For a sneak peek on his thoughts on the transformative impact of AI, take a look at our interview with him below:
How important is AI going to become for your business in the next 5 years?
It will become increasingly important, but in most (targeted communications/interactions) cases it will allow us to gain the last 10-20% of opportunity, we need to make sure we have the data and systems to harness the first 80% first. It also depends on what you mean by AI – if you mean advanced, unsupervised machine learning algorithms, constantly seeking signals from customer behaviour for us to respond to to give a better experience – then very important. If AI for chatbots, assistants or similar then less important – there is still a role, but most value is in supporting the human agent for the foreseeable, rather than replacing.
How do you go about identifying the right use cases for AI in your business?
Balance of data availability / quality, system readiness to enable execution and size of business opportunity (importantly how much you can move the needle, not how big the area in question is). A lot of these are difficult to predict, so we need to have several projects on the go and adopt pragmatic & flexible approach. Jump on the winners and deprioritise ones which aren’t coming to fruition so quickly.
What has your approach been to ensuring successful development?
Sort data & capability. AI is almost the easy bit!
What is the most exciting AI project you have seen recently?
Exploring turning our customer data into images and running pattern recognition techniques to identify behavioural patterns which correlate to certain outcomes. A very innovative approach, the maths is well known, but application is pioneering.
If you like what you see, make sure you get involved! Check out our website for the full speaker list, agenda and ticket information. Even better, you can save 10% when you use the discount code events.ai10.
Link to Full Article: Read Here
Sky’s Decisioning Director discusses the most exciting AI project he has recently seen
TechNOVA: AI 2018is opening up the discussion between senior industry leaders from Sky, Santander, Lego Group, Lloyds Banking Group and more, who are sharing insight on how AI is transforming their industries.
The event is for people across all sectors and agenda topics include combining AI and IoT in maintenance, delivering a modern customer experience, the effect of AI in the workplace, maintaining the correct data strategy and much more.
Sky’s Decisioning Director will be joining us on the day to discuss how to identify areas for disruption, evaluating the use cases that will have the most impact on business and talking about how to use AI-driven analytics to evaluate areas where AI can drive improvement.
For a sneak peek on his thoughts on the transformative impact of AI, take a look at our interview with him below:
How important is AI going to become for your business in the next 5 years?
It will become increasingly important, but in most (targeted communications/interactions) cases it will allow us to gain the last 10-20% of opportunity, we need to make sure we have the data and systems to harness the first 80% first. It also depends on what you mean by AI – if you mean advanced, unsupervised machine learning algorithms, constantly seeking signals from customer behaviour for us to respond to to give a better experience – then very important. If AI for chatbots, assistants or similar then less important – there is still a role, but most value is in supporting the human agent for the foreseeable, rather than replacing.
How do you go about identifying the right use cases for AI in your business?
Balance of data availability / quality, system readiness to enable execution and size of business opportunity (importantly how much you can move the needle, not how big the area in question is). A lot of these are difficult to predict, so we need to have several projects on the go and adopt pragmatic & flexible approach. Jump on the winners and deprioritise ones which aren’t coming to fruition so quickly.
What has your approach been to ensuring successful development?
Sort data & capability. AI is almost the easy bit!
What is the most exciting AI project you have seen recently?
Exploring turning our customer data into images and running pattern recognition techniques to identify behavioural patterns which correlate to certain outcomes. A very innovative approach, the maths is well known, but application is pioneering.
If you like what you see, make sure you get involved! Check out our website for the full speaker list, agenda and ticket information. Even better, you can save 10% when you use the discount code events.ai10.
Link to Full Article: Read Here
Amadeus Code, the AI-Powered Songwriting Assistant App, Launches with New Harmony Library
Amadeus Code is now open to all users. To celebrate, it is rolling out a new way to construct songs for composers unafraid to explore the possibilities of AI-assisted songwriting. “Our AI has the ability to find really unexpected, but yet compelling melodies and match them to the harmonies suggested by chord progressions,” explains the co-founder of the Tokyo-based tech startup Taishi Fukuyama.
Harmony Library gives users direct access to the chord progressions that power Amadeus Code’s AI songwriting assistant. These chord progressions can be searched by specific parameters, including genre, mood, tempo, and key, or by title or artist. Amadeus Code then generates an infinite number of melodies on top of the chords found in the selected progressions, melodies a user can tweak, dissect, regenerate, and eventually export to their favorite DAW. Composers can then share their creations with other Amadeus Code users and to the world. By providing the chords and tools that help shape the melodies granularly, users can proactively collaborate with Amadeus Code to create original ideas.
“Radio, MTV, and streaming have all made an enormous impact on how creators were exposed to the music of their time. That has inherently shaped how and what they produced. Now that we’ve reached maximum capacity to consume the content we actually have access to, it’s only inevitable that we’re now getting creative and taking control over what ultimately influences our work,” Fukuyama notes. The founding team of Amadeus Code are active professional music producers with experience producing some of the most famous artists of Japan and Korea, and a technologist and serial entrepreneur in music tech.
“Amadeus Code, unlike existing music AI on the market today, is not intended to create finished works to put against a home video, for example,” Fukuyama adds. “We hope that users will complete the work started by Amadeus Code by telling their own unique stories, which will continue to be what makes music truly irreplaceable by artificial intelligence.”
This is not a copy-and-paste operation for hit making, however. This is about more than robo-songwriting. It’s about using algorithms to suggest unfamiliar melodies and expanding one’s imagination efficiently. “AI has this peculiar ability to find novel solutions–some successful, some not so much. These are suggestions which a composer can take or leave,” says Fukuyama. “Its decisions can spark a new idea for a composer, getting her into new creative territory.”
FEEDBACK Please – Help us make Neurons a great place for us all
All,
I would really really like your feedback on Neurons, especially how we can make the online portal more engaging to yourselves.
The online portal is in part to support the chapters and the local communities that are forming around each chapter, but it is also about building a global community and platform for communication that supports all the other websites and activities that are part of Informed.AI, these include into.AI, Awards.AI and Events.AI to name a few.
I have already said that this is a community platform for the community by the community and I am very keen to hear peoples feedback.
I held a roundtable forum a few months ago, to allow people to help input into the direct of the platform, and will do more of these on a ongoing basis, but people can also give me feedback direct via email at andy@informed.ai
Help us make this a place that is useful to us all.
Link to Full Article: Read Here
AI In Gaming: NPCs Enhanced With AI For A More Immersive Gaming Experience
Wouldn’t it be cool if non-player characters were more interactive? What if they were almost like real people?
With artificial intelligence developing at speed, developers are beginning to consider this as a real possibility. Well, I say ‘beginning’. In fact, AI has had a part to play in gaming for a while now. Perhaps one of the most well-known early examples is The Sims, which, in terms of its use of artificial intelligence, was actually way ahead of its time. Indeed, it has continued to use more and more sophisticated algorithms to drive character behaviour with each new version.
Lots of smaller, indie games have used AI in interesting ways to tell stories and build emotional engagement. Games like 2012’s Prom Week, developed by the University of California Santa Cruz, and the rather odd 2005 game, Facade, were experiments of some note in this field, of which Prom Weekin particular is a very interesting example. Prom Weekused AI to build on second-by-second social data, creating unique interactions between particular characters depending on their individual personalities. It’s well worth reading about, if AI in gaming is something that interests you.
As a natural progression, simultaneous to the developments we are seeing in the AI world at large, the possibilities for identity for non-player characters in videogames are growing exponentially. There’s just one question: do players really want AI-driven NPCs?
The main use for AI in videogames at the moment is to control and direct NPCs around the player, whether as enemy targets or non-player team members. Is there any need for emotional, lucid non-player characters if this is all they are expected to do?
Now and Next
Considering the complex and time-consuming nature of developing algorithms for this purpose, games developers need to be quite certain that doing so adds something significant to the gaming experience. It’s never really been a priority to use AI for characterisation in much depth for most big games developers, but having said that, the gaming space is changing – particularly with virtual reality technology promising a new era on the horizon.
With these changes in mind, it pays to assess what gamers are going to be looking for in these more immersive games of the future. We’ve already seen the design of games shift away from linear narrative adventures over the last five years or so, towards open-world games with greater capacity for emergent stories gaining in popularity.
The Times They Are A’ Changin’
Recognising that vacant NPCs who add nothing to the game open a chasm in the way of immersion, gamers have begun to express a preference for games where their existence in the game world is both registered and acknowledged by the NPCs within it. A good example is Middle Earth: Shadow of Mordor, developed by Monolith Productions. The game’s ‘Nemesis’ system meant that the computer-controlled enemies remembered previous fights with the player, which were then brought up in later encounters. Despite the relatively unsophisticated AI required to do this, players of the game reacted positively to the sense of permanence and agency the Nemesis system inspired.
Take this one step further, and imagine a version of, say, Grand Theft Auto, in which the missions don’t just come via the main narrative, but are also generated through countless conversations, drives, and desires of the NPC civilians that wander the streets of the game. What if each of those individuals was endowed with their own full character, personality, and backstory?
It seems like an insurmountable drain on memory resources by our current standards. But things are developing in this regard, too. Just think of how little memory there was in your old Commodore 64, then your SNES, your PS1, and now in your XBox One. Memory grows. There’s increasing amounts of space for such multi-faceted, multi-layered narratives powered by artificial intelligence.
James Ryan and the Expressive Intelligence Studio
At the University of California Santa Cruz, where Prom Weekoriginated, a team at the Expressive Intelligence Studio is doing some fascinating work on building an AI platform for gaming. Talk of the Town, so the platform is named, creates interactive experiences with (artificially) intelligent characters with their own ongoing personalities – their own beliefs, emotions, relationships, and memories. The project is headed by PhD student, James Ryan, and represents perhaps one of the most intense studies in the area of AI videogame characters.
Three different AI elements power the Talk of the Town platform. Firstly, natural language generation (NLG), which takes its cue from the dialogue manager’s decision about how to respond, and generates a line of appropriate dialogue. Then there’s the natural language understanding (NLU) system, the most complex element, which is being developed in collaboration with Adam Summerville. It converts what the player has said into a form for the dialogue manager to process. The dialogue manager, in turn, makes decisions on how the world should be changed as a result of the player’s words, along with how the NPC should respond. This is, of course, powered by neural networks.
James Ryan’s work is ultimately intriguing because of the dedication he is putting into getting AI to clearly understand and process input and generate a very human landscape of characters. Every action has a knock-on effect on other NPCs, the player’s experience, and the game world in general. He’s essentially trying to recreate AI-powered gaming worlds as close to human life as possible. Separate from Ryan’s work, Google DeepMind has just announced WaveNet, a tool that can generate highly convincing human speech.
We may be close to having AI characters in games that can actually speak their minds and affect the course of the game accordingly. It’ll start out rudimentary, of course, but will certainly grow more sophisticated as the technology evolves. If the gaming world changes in this direction, we can expect games that are so immersive that they can rival real life on many levels, particularly when realised through the medium of virtual reality. Does HBO’s series, Westworld, spring to mind, perchance?
For a thorough and fascinating article on the use of AI in videogames, we highly recommend this, by The Guardian: Video games where people matter? The strange future of emotional AI(October 2016).
Link to Full Article: Read Here
MindMeld: CEO & AI – Merging of Mental & Metal – New Book
The following is the introduction to MindMeld: CEO & AI Merging of Mental & Metal book available now via iBooks – Available on iPhone, iPad, iPod touch, and Mac.
https://aiuserforum.com/mindmeld-ceo-ai-merging-of-mental-metal-book/
Book Review – “As the CEO of a energy industrial company and actively involved in CEO Leadership Forums I have been following AI for more than a decade. Indeed the promises for improving many technical tasks are interesting yet in reality often prove more complex to manage than proposed. MindMeld was very profound in proposing that AI starts not at the bottom of the organization but with CXO decision-making and worth reading by anyone in or rising to the boardroom.” George B.
For interviews, professional guidance, product/market research or evaluations, articles or presentations, please contact cross@gocross.com
Book Introduction
This book MindMeld: the CEO and AI is meant to plant the seeds of knowledge about a young but growing new field. In the pursuit of this new technology, it is important to remember that technology accelerates faster and faster while increasing humanism cannot be denied.
No matter who you are or what you do, MindMeld: CEO and AI is a book you must read to understand the vast technological advancements coming your way—advancements that will impact how you do business… how you make decisions… how you communicate… how you live. It’s your personal guided tour into the latest trends, issues, problems, challenges, and promise of our technological past, present, and future. Beyond mere theory and speculation, you’ll see firsthand the very real developments in Knowledge Technology Artificial Intelligence and Expert Systems Visualization Knowledge Networking Systems.
Link to Full Article: Read Here